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- 00index.txt this file
- allis Allis' Ph.D. thesis: Searching for Solutions in Games and AI
- bsp_tree BSP (binary space partitioning) trees by E.Edwards + code
- closed_1 Algorithm to create a closed surface from random points
- collide Pixel-Precision Method for Detecting Sprite Collision 1.0
- collisio.txt Collision Detection with Sectors - theory + source (C)
- connect4 A Knowledge-based Approach of Connect4 - White wins (Allis)
- evolutio Intelligent Behavior Without AI: Evolutionary Approach - Kirby
- gomoku Go-Moku (5-in-a-row) and Threat-Space Search - Black wins
- ifai_cyc IF, AI and the confabulating-arranger model.. - J.Barger
- kohonen.ai Kohonen Network Algorithm - learning neural network intro
- lansd R.Lansdale master's thesis: Texture Mapping and.. (177p)
- spr_anim A method for sprite animation by Richard Caners
- strateg3 wargame strategy AI - Luppnow, Triemstra, Sommerlund
- tr-103 A Genetic Algorithm Tutorial by Darrell Whitley (38p)
- uncertai Uncertainty in AI by S.Thomson - Bayesian networks in game AI
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